#pragma once
class SkinWeight
{
public:
	//Weights
	float Weights[4];

	//Constructor
	SkinWeight()
	{
		for(int i = 0; i < 4; i++)
		{
			Weights[i] = 0;
		}
	}

	SkinWeight& operator=(SkinWeight const &weight) {
		for(int i = 0; i < 4; i++)
			this->Weights[i] = weight.Weights[i];
		return *this;
	}
};
